This article is long overdue, by slujs_br. It's in response to this question:
Stepping up for TES V: In what ways does The Elder Scrolls V need to improve the most?
Well, what could be changed or improved would make a long list. so I'll just put some essentials and nearly-essentials:
Mounts: That includes mounted combat and training your mount. Also saddlebags
would help to increase the efficiency of the mounts, besides having one
or more follow you when you're dismounted/riding another mount unless
you tell them to stay. Chariots and ships/boats would be good too.
Dialogues:
While voice acting might look good in the beginning, you'll -sooner or
later- realize that it limits dialog and rumors. Written dialog
(as in Morrowind and other games was good, and modders could do
dialog without the "telepathy effect"(the character not moving their
mouths or saying anything and the dialogue appearing in the
subtitles)).
Creatures and Hostile NPCs: While I liked
the creature-vs-creature/npc-vs-npc fighting, there are few
non-leveled creatures in the game (see leveled stuff ahead for more),
which allowed you to go nearly anywhere without risking your hide too
much, so what would be good is more tough creatures at low levels.
Leveled Stuff:
Now comes the epicenter of my critics. Quest items shouldn't be
leveled, since that'll make the player do the quests when they're
high-level. Leveled enemies also let the player finish all guild
quests and the main quest at level 1, which is very, very bad. Only loot
and respawning random creatures should be leveled, making the game
much more challenging.
Fast Travel: One of the worsts
aspects of Oblivion, fast travel killed all exploration feeling of the
series. Payed fast travel, as in Morrowind, is good, because then no
one would be able to fast travel, and only to cities. In other words:
remove fast travel or make it town-to-town payed transportation.
There
are a lot more things to improve, but with these done, I guess the game
will be good. Hope I have helped by pointing out these things.
This article is written by FC4, in response to this question:
How do you role-play? What is fun about it?
How I rp
(role play) is the same way I approach writing fan-fiction. At the
core, both are the same. The thrill of rping comes not from the
compliments of your readers only, though: another thrill can be found
within the interaction of characters. One player’s post could make your
entire plot go up in flames for your character, and therein lays the
challenge. An rper has to adapt their thoughts and plots around others,
constantly changing them. And being able to leave your own world and
enter another is just divine! The fun comes from not only the
challenge, but the characters themselves.
When I post in an
rp, or make a character, I make a mental image of them in my mind. From
this, I make a movie within my head of my character’s actions. From
this imaginary movie I draw forth detail and description that will aid
my readers in seeing the same image I see in my own mind. I focus on my
character’s emotions as much as combat and ‘coolness’, and try my best
to make my posts in ways that allow others to make good posts as well.
When I rp, I focus on keeping the other players just as entertained as
myself. Rping is a game: if it becomes a chore, you should stop rping.
I work to get into my character, become my character: If I fail to do
that, I cannot rp properly. The fun comes from my own freedom to be
imaginative, and from the positive feedback of my fellow roleplayers
and the general group enjoyment.
